Top 5 Gamification Articles December 2015

What are the Top 5 Gamification Articles January 2016? Ranked by total social share engagement according to BuzzSumo top content analysis tool.

Dates of BuzzSumo total social share engagement results are from January 1 to February 1 of 2016. This tool displays the total social shares by keyword and sorted by month.

Every month I create a new post. Awarding the Top 5 Gamification Articles of the previous month.

Listed below are the top 5 winners ranked in numeric order. The #1 ranked position is the champion for last month.

What better way to exemplify gamification‘s points, badges, and leaderboards (a.k.a. PBL). By awarding Top 5 Gamification Articles January 2016 to authors who write about gamification.

Points are the total social share engagement count. I record the social share points in the chart just below each article. The total count is then highlighted in green.

The articles are then filtered by the duration of a particular month. The top 5 winners are then awarded a badge. The leaderboard is a ranking of those Top 5 Gamification Articles January 2016.

Keep checking back. As new post created once a month crowning the Top 5 Gamification Articles.

Below are the top 5 winners ranked in numeric order. The #1 ranked position is the champion for this month.

Congratulations for your hard work and excellent gamification articles.

As an award to the authors for their achievement. I am giving the authors a special badge.

The authors can put this badge on their website. Get the Top 5 Gamification Articles January 2016 badge at the bottom of this post.  

#1 Your employer wants you to play video games in office

Go through a 10-minute zombie attack. Thankfully, it’s only a game to teach you teamwork. Or a ‘spot the difference’ game that helps you identify commonly committed errors while filling bank forms. Read More…

Social Share Count:

Facebook Shares LinkedIn Shares Twitter Shares Pinterest Shares Google+ Shares Total Shares
3.7K 75 68 0 5K 3.8K

Author and Website:

Your boss wants you to #play #video #games in the #office. #teamwork #gamification @RanjaniayyarTOI Click To Tweet

#2 Tremble, the Chinese Communist Party including video games

Tremble the Chinese Communist Partyincluding videogames
  • Facebook
  • Twitter
  • LinkedIn
  • Pinterest

The video game is neither good nor bad Thus, one can:

    • Do good with games (in the treatment of certain diseases, for example);
    • Do good with games (giving live swathes of humanity unknown to us);
    • Or make horrors with games, from the time we realized what their capacity to act and that Master manufacturing.

Read More…

Social Share Count:

Facebook Shares LinkedIn Shares Twitter Shares Pinterest Shares Google+ Shares Total Shares
2.4K 17 274 0 59 2.7K

Author and Website:

  • Author: Oscar Barda @OssKx
  • Website: rue89.nouvelobs.com
#China #Communist #Party using #video #games for #propaganda. #politics #gamification @OssKx Click To Tweet

#3 A playful turn for libraries

A new initiative is underway to use gaming and crowdsourcing to speed the massive task of transcribing such documents, at Harvard and around the world. The project, funded by a grant from the Institute of Museum and Library Services, enlists video gamers to help correct digital transcripts not easily converted into clean text files. Purposeful Gaming is a collaborative effort among the Missouri Botanical Garden, the Ernst Mayr Library, the New York Botanical Garden at Cornell University, and other members of an archives consortium called the Biodiversity Heritage Library. Read More…

Social Share Count:

Facebook Shares LinkedIn Shares Twitter Shares Pinterest Shares Google+ Shares Total Shares
2.1K 5 130 0 0 2.2K

Author and Website:

#Harvard and public #libraries using #gamification to help transcribe docs. #innovation @jblack63 Click To Tweet

#4 Ending Powerlessness, Changing the World

We created a website and a mobile app (currently in pre-alpha) that allow people to log and share the acts of peace that they commit. We hope this helps people ease into the “tourist” stage and also inspire their friends to join in. We are exploring gamification by working to create campaigns that engage users through healthy competition, leaderboards, badges, gifts of gratitude, and trip giveaways when they create multiple acts of peace, share acts and stories on social media, and act as ambassadors for One Billion Acts of Peace. Read More…

Social Share Count:

Facebook Shares LinkedIn Shares Twitter Shares Pinterest Shares Google+ Shares Total Shares
2K 2.7 112 0 0 4.9K

Author and Website:

Exploring #gamification that #engage #users when they create multiple acts of #peace. @chademeng Click To Tweet

#5 The ubiquity of the game in today’s society is a sign she turns

Aurélien Fouillet, sociologist, philosopher and director of studies for the Eranos firm, is the author of a book entitled The playful empire. He gives them the results of its sociological and anthropological study on the question of what the ubiquity of games called our contemporary society. He explains to the Digital Factory why, he said, the game provides a field of invention of a culture, a society, that “rhetoric” can no longer provide. Read More…

Social Share Count:

Facebook Shares LinkedIn Shares Twitter Shares Pinterest Shares Google+ Shares Total Shares
297 274 107 0 5 683

Author and Website:

The #ubiquity of the #game in today's #society. #culture #trending #gaming #gamification @edelsol Click To Tweet

Honorable Mentions:

#6 The full guide to classroom gamification

#7 Can Making a Game of Household Chores Improve Your Marriage?

#8 Teacher turns class into a video game — and now every student is passing

#9 Pursuing Quests: How Digital Games Can Create a Learning Journey

#10 Brandtology founders team up to build ‘Fitbit for the mind’  

Previous Months:

2016

2015

 

Conclusion

Top 5 Gamification Articles January 2016 Badge

For ranking in the top 5. The above mentioned authors and websites have been granted rights to use the Top 5 Gamification Articles January 2016 badge. The winners may use the badge in the following ways:

  • Display anywhere on the domain where the article was published and its social media sites.
  • Display anywhere on the author’s own domain(s) and social media sites.

The badge size is 300 pixels wide by 250 pixels high. Just copy the generated code from “Embed This Image On Your Site” code box at the bottom of this post. Then paste the generated code on your site.

Do you have favorite gamification articles or blog post? Let me know what your Top 5 Gamification Articles January 2016 are in the comments below.

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Dade Ronan

A web developer for over 25 years, specializing in WordPress and a Gamification expert. He teaches at colleges, conferences, seminars, and retreats with a Masters Degree in Management Information Systems. Creator of C.U.R.E. Problem Solving™ 4 Easy Steps. Dade authored: ISO/IEC/IEEE 23026 International Standard - Engineering and Management of Websites, Conquering Bible Interpretation, and 31 Days of Devotions for Dudes. A Navy Veteran, and a pastor at Calvary Chapel Wichita.
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