Top 5 Gamification Articles February 2016

What are the Top 5 Gamification Articles February 2016? Ranked by total social share engagement according to BuzzSumo top content analysis tool.

I am sorry for posting this so late in February. I have been busy building websites for other clients. I finally had a chance to finalize this months winners.

Dates of BuzzSumo total social share engagement results are from February 1 to February 29 of 2016. This tool displays the total social shares by keyword and sorted by month.

Every month I create a new post. Awarding the Top 5 Gamification Articles of the previous month.

Listed below are the top 5 winners ranked in numeric order. The #1 ranked position is the champion for last month.

What better way to exemplify gamification‘s points, badges, and leaderboards (a.k.a. PBL). By awarding Top 5 Gamification Articles February 2016 to authors who write about gamification.

Points are the total social share engagement count. I record the social share points in the chart just below each article. The total count is then highlighted in green.

The articles are then filtered by the duration of a particular month. The top 5 winners are then awarded a badge. The leaderboard is a ranking of those Top 5 Gamification Articles February 2016.

Keep checking back. As new post created once a month crowning the Top 5 Gamification Articles.

Below are the top 5 winners ranked in numeric order. The #1 ranked position is the champion for this month.

Congratulations for your hard work and excellent gamification articles.

As an award to the authors for their achievement. I am giving the authors a special badge.

The authors can put this badge on their website. Get the Top 5 Gamification Articles February 2016 badge at the bottom of this post.  

#1 The Dangers of Using a Sticker Chart to Teach Kids Good Behavior

One such tool is the sticker chart, a type of behavior-modification system in which children receive stickers in exchange for desired behaviors like brushing their teeth, cleaning their room, or doing their homework. Kids can later “spend” their accrued stickers on prizes, outings, and treats. Read More…

Social Share Count:

Facebook Shares LinkedIn Shares Twitter Shares Pinterest Shares Google+ Shares Total Shares
31.8K 178 729 149 41 32.9K

Author and Website:

Dangers of Using a #Sticker to #Teach #Kids Good #Behavior. #rewards #prizes #gamification @drericar Click To Tweet

#2 The Quantified Welp: Measuring an Activity Makes Us Enjoy It Less

It’s not clear which parts of our measurement moment will prove faddish and which will stick. But in the meantime, new evidence suggests that when we do measure things, we might not enjoy them as much. A new study in the Journal of Consumer Research seems to indicate that measuring an activity, whatever it is, decreases people’s motivation to keep up with it. Read More…

Social Share Count:

Facebook Shares LinkedIn Shares Twitter Shares Pinterest Shares Google+ Shares Total Shares
7.5K 160 350 5 6 8K

Author and Website:

Measuring an activity decreases people’s #motivation. #mobile #wearabletech #gamification @yayitsrob Click To Tweet

#3 Deloitte creates customised game for recruiting graduates

Gamification is a really effective way of testing people. If you can make it fun and apply gaming principles, you get more accurate outcomes because people forget that they’re being tested and stop trying to predict the outcome, The majority of testing tools in the market are based on sound psychological methodology, but they don’t have the opportunity to use the testing to model out and test on actual work based scenarios. Read More…

Social Share Count:

Facebook Shares LinkedIn Shares Twitter Shares Pinterest Shares Google+ Shares Total Shares
1.2K 2.1K 99 0 10 3.4K

Author and Website:

  • Author: Yolanda Redrup @YolandaRedrup
  • Website: afr.com
Make it #fun and apply #gaming principles, get more accurate outcomes. #gamification @YolandaRedrup Click To Tweet

#4 Leslie Fields-Cruz Is Bringing Black Content To Public TV and Beyond

Fields-Cruz is working to expand the organization’s mission to serve artists in all types of media from traditional broadcast to Web to mobile platforms. For the first time last year, NBC hosted a hackathon focusing on gamification in partnership with Silicon Harlem. Teams of student coders were paired up with eight producers from NBPC 360, bringing together storytellers from the program with technologists over 48 hours to create games around content from their TV and Web series. NBPC also conducted Webinar Wednesdays where they train new producers on key aspects of pulling together a film or Web series and developing an outreach campaign beyond just having screenings around the country. Read More…

Social Share Count:

Facebook Shares LinkedIn Shares Twitter Shares Pinterest Shares Google+ Shares Total Shares
3.1K 63 151 1 10 3.3K

Author and Website:

#NBC hosted #hackathon focusing on #gamification partnership with Harlem. #gamification @cmbrown_7 Click To Tweet

#5 You Might Apply For Your Next Job By Playing A Mobile Game

The next job you apply for could involve a challenge even before you submit your resume. Two companies are gamifying the recruiting process to change the way they search for talented candidates. It’s not surprising, given the major shift in the way people look for jobs over the last decade. Research from the Boston Consulting Group and Recruit Works Institute reveals that 55% of searches globally happened through Internet job sites and 35% via a smartphone. Applying through social media and submitting a video interview are rapidly becoming more accepted. Read More…

Social Share Count:

Facebook Shares LinkedIn Shares Twitter Shares Pinterest Shares Google+ Shares Total Shares
667 882 309 2 12 1.9K

Author and Website:

#Gamifying #recruiting process to #search for talented #candidates. #gamification @lydiabreakfast Click To Tweet

Honorable Mentions:

#6 This Bengaluru Startup Is Ready to Disrupt the Auto Industry With Gamification

#7 Classroom Gaming: What It Isn’t, What It Is, and How to Do It Right

#8 La aplicación que ayuda a curar la malaria jugando al móvil

#9 Fitbit Alta might be its best-looking fitness tracker yet

#10 What is Gamification in Business? – Webanywhere  

Previous Months:

2016

2015

 

Conclusion

Top 5 Gamification Articles February 2016 Badge

For ranking in the top 5. The above mentioned authors and websites have been granted rights to use the Top 5 Gamification Articles February 2016 badge. The winners may use the badge in the following ways:

  • Display anywhere on the domain where the article was published and its social media sites.
  • Display anywhere on the author’s own domain(s) and social media sites.

The badge size is 300 pixels wide by 250 pixels high. Just copy the generated code from “Embed This Image On Your Site” code box at the bottom of this post. Then paste the generated code on your site.

Do you have favorite gamification articles or blog post? Let me know what your Top 5 Gamification Articles February 2016 are in the comments below.

Embed This Image On Your Site (copy code below):

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Dade Ronan

A web developer for over 25 years, specializing in WordPress and a Gamification expert. He teaches at colleges, conferences, seminars, and retreats with a Masters Degree in Management Information Systems. Creator of C.U.R.E. Problem Solving™ 4 Easy Steps. Dade authored: ISO/IEC/IEEE 23026 International Standard - Engineering and Management of Websites, Conquering Bible Interpretation, and 31 Days of Devotions for Dudes. A Navy Veteran, and a pastor at Calvary Chapel Wichita.
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